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CH 1 0 ! : # # # #include #WIDTH 6 4 0 # 4 8 0 #BLOCK _ SIZE 1 6 #SNAKE _
CH
:
#
#
#
#include
#WIDTH
#
#BLOCKSIZE
#SNAKELENGTH
typedef
int x;
int y;
;
typedef
SDLWindow
SDLRenderer renderer
SDLEvent
bool isRunning true;
bool isGameOver
SNAKELENGTH
void Init
void
void SpawnFood
int mainint argc char argv
SDLInitSDLINITVIDEO
window SDLCreateWindowSnake SDLWINDOWPOSCENTERED, SDLWINDOWPOSCENTERED, WIDTH, HEIGHT, SDLWINDOWSHOWN
renderer SDLCreateRendererwindow SDLRENDERERACCELERATED
SDLPollEvent&event
eventtype SDLQUIT
isRunning
SDLDelay;
SDLDestroyRendererrenderer
SDLDestroyWindow
SDLQuit;
void Init
position.x
position.y HEIGHT
velocity.x BLOCKSIZE
velocity.y
int i i SNAKELENGTHi
snakeiposition.x i position.x BLOCKSIZE
snakeiposition.y i position.y;
ivelocity.x i velocity.x;
ivelocity.y i velocity.y
isGameOver
int i SNAKELENGTH ; i ; i
snakeiposition.x i position.x;
snakeiposition.y i position.y;
snakeposition.x snakevelocity.x;
position.y velocity.y
SDLSetRenderDrawColor
SDLRenderClearrenderer
SDLSetRenderDrawColor
int i i SNAKELENGTHi
SDLRect rect snakeiposition.x snakeiposition.y BLOCKSIZE, BLOCKSIZE;
SDLRenderFillRectrenderer ▭
SDLRect foodRect foodx food.y BLOCKSIZE, BLOCKSIZE;
SDLRenderFillRectrenderer &foodRect;
SDLRenderPresentrenderer
void HandleInput
eventtype SDLKEYDOWN
eventkey.keysym.sym
SDLKUP:
snakevelocity.y
velocity.x
velocity.y BLOCKSIZE
SDLKDOWN:
snakevelocity.y
velocity.x
velocity.y BLOCKSIZE
SDLKLEFT:
snakevelocity.x
velocity.x BLOCKSIZE
velocity.y
SDLKRIGHT:
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