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class Bird 1 private: string name; int speed; public: Bird (string, int); virtual void sing(); virtual void fly(); string getName() const; 1 class Birdof Prey

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class Bird 1 private: string name; int speed; public: Bird (string, int); virtual void sing(); virtual void fly(); string getName() const; 1 class Birdof Prey : public Bird { protected: bool hungry: public: Birdof Prey (string, int, bool = true); virtual void kill Prey(); bool isHungry(); }; class Eagle : public Birdof Prey { public: Eagle (string, int, bool = false); void kill Prey(); void sing(); }; class Hen: protected Bird { public: Hen (string); virtual void sing(); void layEggs(); 1 i Assume there is an Eagle object, eagle, and a BirdOfPrey pointer is initialised as follows: Birdof Prey * hunter = {eagle; Which class" version of the function will be used in the code snippet below? hunter->fly()

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