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class HarvesterAnt(Ant): HarvesterAnt produces 1 additional food per turn for the colony. name = 'Harvester' implemented = True # OVERRIDE CLASS ATTRIBUTES HERE def action(self,

class HarvesterAnt(Ant):

"""HarvesterAnt produces 1 additional food per turn for the colony."""

name = 'Harvester'

implemented = True

# OVERRIDE CLASS ATTRIBUTES HERE

def action(self, colony):

"""Produce 1 additional food for the COLONY.

colony -- The AntColony, used to access game state information.

"""

# BEGIN Problem 1

"*** YOUR CODE HERE ***"

while can_contain(self, colony):

colony.food += 1

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