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class HarvesterAnt(Ant): HarvesterAnt produces 1 additional food per turn for the colony. name = 'Harvester' implemented = True # OVERRIDE CLASS ATTRIBUTES HERE def action(self,
class HarvesterAnt(Ant):
"""HarvesterAnt produces 1 additional food per turn for the colony."""
name = 'Harvester'
implemented = True
# OVERRIDE CLASS ATTRIBUTES HERE
def action(self, colony):
"""Produce 1 additional food for the COLONY.
colony -- The AntColony, used to access game state information.
"""
# BEGIN Problem 1
"*** YOUR CODE HERE ***"
while can_contain(self, colony):
colony.food += 1
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