class Monster: def __init__(self, name, hp=20) -> None: self.name = name self.type = "Normal" self.max_hp = hp self.current_hp = self.max_hp self.attacks = {"wait":0} self.possible_attacks = {'sneak_attack': 1, "slash": 2, "ice_storm": 3, "fire_storm": 3, "whirlwind": 3, "earthquake": 2, "double_hit": 4, "tornado": 4, "wait": 0} pass
def add_attack(self,attack_name): if attack_name in self.possible_attacks.keys(): if(len(self.attacks) == 4): temp = min(self.attacks.values()) res = [key for key in self.attacks if self.attacks[key] == temp] res = res.sort() del self.attacks[res[0]] self.attacks[attack_name] = self.possible_attacks[attack_name] return True else: return False
def remove_attack(self, attack_name): if attack_name in self.attacks.keys(): del self.attacks[attack_name] self.attacks["wait"] = 0 return True else: return False
13.11 PA4 Q1: Build a Monster Construct a class "Monster" with the following attributes: 1. self.name (a string) 2. self.type (a string, default is 'Normal') 3. self.current_hp (int, start out equal to max_hp) 4. self.max_hp (int, is given as input when the class instance is created, default is 20) 5. self.attacks (a dictionary of all known attacks) 6. self. possible_attacks (a dictionary of all possible attacks) The dictionary of possible_attacks will map the name of an attack ( the key) to how many points of damage the attack does. They must be of the following list: 1. sneak_attack: 1 2. slash: 2 3. ice storm: 3 4. fire_storm: 3 5. whirlwind: 3 6. earthquake: 2 7. double_hit: 4 8. tornado: 4 9. wait: 0 Every monster will start out with only the "wait" attack within self attacks. You will need to construct the method add_attack and remove_attack. Both methods will take in an attack name as a parameter. A monster can only have a maximum of four attacks at a time. If you add an attack when the monster already has four, the weakest one should be dropped automatically. If there is a tie for the weakest attack, drop the attack that comes first alphabetically. If adding the attack ended successfully, return True. If you try to add an invalid attack return False. If all of a monster's attacks are removed, "wait" should automatically be added again, so that every monster always has at least 1 attack. If removing an attack ended successfully return True. If you try to remove an invalid attack or an attack that has not been learned return false. LAB ACTIVITY 13.11.1: PA4 01: Build a Monster 15/30 main.py Load default template... 1 class Monster(): def __init__(self, name, hp=20): self.exp = 0 #your code here def add_attack(self, attack_name): pass #your code here def remove_attack(self, attack_name): pass #your code here Develop mode Submit mode When done developing your program, press the Submit for grading button below. This will submit your program for auto-grading, Submit for grading What is this? Signature of your work 2/28.. U--- -- |15..3/10 10---10-115-1015 S-115-115101010--115 U|1515|15015 W-11510 1: Unit test 14 5/5 Test setting monster names Test feedback The names of the monsters are set properly 2: Unit test 24 5/5 Test adding monster attacks Test feedback A valid attack was added successfully An invalid attack was not added 3: Unit test 3 A 5/5 Test adding and removing attacks Test feedback Wait attack was removed successfully A valid attack was added successfully Attacks added successfully to the dictionary 4. Unit test 4 A 0/15 Test overall functionality Traceback (most recent call last): TypeError: 'NoneType' object is not subscriptable