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class Node f public: bool word- false; // Node's word label Node* children[26]; // children[0] corresponds to 'a', children[1] to b', etc b: Node: Node
class Node f public: bool word- false; // Node's "word" label Node* children[26]; // children[0] corresponds to 'a', children[1] to b', etc b: Node: Node (void) { Node (); //Node constructor for(int i = 0; i 26; ++1) { children[i] NULL; Below is the C++ Lexicon class we have declared for you: class MultiwayTrie f public: Node* root - new Node(); // root node of Multiway Trie bool find (string word); // "find" function of MultiwayTrie class void insert (string word); // "insert" function of MultiwayTrie class void remove (string word); // "remove" function of MultiwayTrie class class Node f public: bool word- false; // Node's "word" label Node* children[26]; // children[0] corresponds to 'a', children[1] to b', etc b: Node: Node (void) { Node (); //Node constructor for(int i = 0; i 26; ++1) { children[i] NULL; Below is the C++ Lexicon class we have declared for you: class MultiwayTrie f public: Node* root - new Node(); // root node of Multiway Trie bool find (string word); // "find" function of MultiwayTrie class void insert (string word); // "insert" function of MultiwayTrie class void remove (string word); // "remove" function of MultiwayTrie class
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