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Code for Question #1: #include #include using namespace std; template class stackADT { public: virtual void initializeStack() = 0; //Method to initialize the stack to

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Code for Question #1:

#include

#include

using namespace std;

template

class stackADT

{

public:

virtual void initializeStack() = 0;

//Method to initialize the stack to an empty state.

//Postcondition: Stack is empty

virtual bool isEmptyStack() const = 0;

//Function to determine whether the stack is empty.

//Postcondition: Returns true if the stack is empty,

// otherwise returns false.

virtual bool isFullStack() const = 0;

//Function to determine whether the stack is full.

//Postcondition: Returns true if the stack is full,

// otherwise returns false.

virtual void push(const Type& newItem) = 0;

//Function to add newItem to the stack.

//Precondition: The stack exists and is not full.

//Postcondition: The stack is changed and newItem

// is added to the top of the stack.

virtual Type top() const = 0;

//Function to return the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: If the stack is empty, the program

// terminates; otherwise, the top element

// of the stack is returned.

virtual void pop() = 0;

//Function to remove the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: The stack is changed and the top

// element is removed from the stack.

};

// -- stackType -------------------

template

class stackType: public stackADT

{

public:

const stackType& operator=(const stackType&);

//Overload the assignment operator.

void initializeStack();

//Function to initialize the stack to an empty state.

//Postcondition: stackTop = 0

bool isEmptyStack() const;

//Function to determine whether the stack is empty.

//Postcondition: Returns true if the stack is empty,

// otherwise returns false.

bool isFullStack() const;

//Function to determine whether the stack is full.

//Postcondition: Returns true if the stack is full,

// otherwise returns false.

void push(const Type& newItem);

//Function to add newItem to the stack.

//Precondition: The stack exists and is not full.

//Postcondition: The stack is changed and newItem

// is added to the top of the stack.

Type top() const;

//Function to return the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: If the stack is empty, the program

// terminates; otherwise, the top element

// of the stack is returned.

void pop();

//Function to remove the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: The stack is changed and the top

// element is removed from the stack.

stackType(int stackSize = 100);

//constructor

//Create an array of the size stackSize to hold

//the stack elements. The default stack size is 100.

//Postcondition: The variable list contains the base

// address of the array, stackTop = 0, and

// maxStackSize = stackSize.

stackType(const stackType& otherStack);

//copy constructor

~stackType();

//destructor

//Remove all the elements from the stack.

//Postcondition: The array (list) holding the stack

// elements is deleted.

bool operator==(const stackType& otherStack) const;

private:

int maxStackSize; //variable to store the maximum stack size

int stackTop; //variable to point to the top of the stack

Type *list; //pointer to the array that holds the

//stack elements

void copyStack(const stackType& otherStack);

//Function to make a copy of otherStack.

//Postcondition: A copy of otherStack is created and

// assigned to this stack.

};

template

void stackType::initializeStack()

{

stackTop = 0;

}//end initializeStack

template

bool stackType::isEmptyStack() const

{

return (stackTop == 0);

}//end isEmptyStack

template

bool stackType::isFullStack() const

{

return (stackTop == maxStackSize);

} //end isFullStack

template

void stackType::push(const Type& newItem)

{

if (!isFullStack())

{

list[stackTop] = newItem; //add newItem to the

//top of the stack

stackTop++; //increment stackTop

}

else

cout

}//end push

template

Type stackType::top() const

{

assert(stackTop != 0); //if stack is empty,

//terminate the program

return list[stackTop - 1]; //return the element of the

//stack indicated by

//stackTop - 1

}//end top

template

void stackType::pop()

{

if (!isEmptyStack())

stackTop--; //decrement stackTop

else

cout

}//end pop

template

stackType::stackType(int stackSize)

{

if (stackSize

{

cout

cout

maxStackSize = 100;

}

else

maxStackSize = stackSize; //set the stack size to

//the value specified by

//the parameter stackSize

stackTop = 0; //set stackTop to 0

list = new Type[maxStackSize]; //create the array to

//hold the stack elements

}//end constructor

template

stackType::~stackType() //destructor

{

delete [] list; //deallocate the memory occupied

//by the array

}//end destructor

template

void stackType::copyStack

(const stackType& otherStack)

{

delete [] list;

maxStackSize = otherStack.maxStackSize;

stackTop = otherStack.stackTop;

list = new Type[maxStackSize];

//copy otherStack into this stack

for (int j = 0; j

list[j] = otherStack.list[j];

} //end copyStack

template

stackType::stackType(const stackType& otherStack)

{

list = nullptr;

copyStack(otherStack);

}//end copy constructor

template

const stackType& stackType::operator=

(const stackType& otherStack)

{

if (this != &otherStack) //avoid self-copy

copyStack(otherStack);

return *this;

} //end operator=

template

bool stackType::operator==

(const stackType&

otherStack) const

{

if (this == &otherStack)

return true; //same object being tested

else {

// test stackTop value

//return false if top value differs

if (stackTop != otherStack.stackTop)

return false;

//falls thru here if two stack has same length

//for loop

//return false if any value differs

for(int i = 0; i

if (list[i] != otherStack.list[i])

return false;

}

return true;

}

}

int main() {

stackType stack1(50);

stackType stack2(50);

stack1.initializeStack();

stack2.initializeStack();

stack1.push(23);

stack1.push(45);

stack1.push(38);

stack1.push(32);

stack2.push(23);

stack2.push(45);

stack2.push(38);

stack2.push(32);

if (stack1 == stack2)

cout

else

cout

cout

return 0;

}

Question #2:

Pageof 6

ZOOM

#include

#include

using namespace std;

template

class stackADT

{

public:

virtual void initializeStack() = 0;

//Method to initialize the stack to an empty state.

//Postcondition: Stack is empty

virtual bool isEmptyStack() const = 0;

//Function to determine whether the stack is empty.

//Postcondition: Returns true if the stack is empty,

// otherwise returns false.

virtual bool isFullStack() const = 0;

//Function to determine whether the stack is full.

//Postcondition: Returns true if the stack is full,

// otherwise returns false.

virtual void push(const Type& newItem) = 0;

//Function to add newItem to the stack.

//Precondition: The stack exists and is not full.

//Postcondition: The stack is changed and newItem

// is added to the top of the stack.

virtual Type top() const = 0;

//Function to return the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: If the stack is empty, the program

// terminates; otherwise, the top element

// of the stack is returned.

virtual void pop() = 0;

//Function to remove the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: The stack is changed and the top

// element is removed from the stack.

};

//Definition of the node

template

struct nodeType

{

Type info;

nodeType *link;

};

template

class linkedStackType: public stackADT

{

public:

const linkedStackType& operator=

(const linkedStackType&);

//Overload the assignment operator.

bool isEmptyStack() const;

//Function to determine whether the stack is empty.

//Postcondition: Returns true if the stack is empty;

// otherwise returns false.

bool isFullStack() const;

//Function to determine whether the stack is full.

//Postcondition: Returns false.

void initializeStack();

//Function to initialize the stack to an empty state.

//Postcondition: The stack elements are removed;

// stackTop = nullptr;

void push(const Type& newItem);

//Function to add newItem to the stack.

//Precondition: The stack exists and is not full.

//Postcondition: The stack is changed and newItem

// is added to the top of the stack.

Type top() const;

//Function to return the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: If the stack is empty, the program

// terminates; otherwise, the top

// element of the stack is returned.

void pop();

//Function to remove the top element of the stack.

//Precondition: The stack exists and is not empty.

//Postcondition: The stack is changed and the top

// element is removed from the stack.

linkedStackType();

//Default constructor

//Postcondition: stackTop = nullptr;

linkedStackType(const linkedStackType& otherStack);

//Copy constructor

~linkedStackType();

//Destructor

//Postcondition: All the elements of the stack are

// removed from the stack.

private:

nodeType *stackTop; //pointer to the stack

void copyStack(const linkedStackType& otherStack);

//Function to make a copy of otherStack.

//Postcondition: A copy of otherStack is created and

// assigned to this stack.

};

//Default constructor

template

linkedStackType::linkedStackType()

{

stackTop = nullptr;

}

template

bool linkedStackType::isEmptyStack() const

{

return(stackTop == nullptr);

} //end isEmptyStack

template

bool linkedStackType:: isFullStack() const

{

return false;

} //end isFullStack

template

void linkedStackType:: initializeStack()

{

nodeType *temp; //pointer to delete the node

while (stackTop != nullptr) //while there are elements in

//the stack

{

temp = stackTop; //set temp to point to the

//current node

stackTop = stackTop->link; //advance stackTop to the

/ext node

delete temp; //deallocate memory occupied by temp

}

} //end initializeStack

template

void linkedStackType::push(const Type& newElement)

{

nodeType *newNode; //pointer to create the new node

newNode = new nodeType; //create the node

newNode->info = newElement; //store newElement in the node

newNode->link = stackTop; //insert newNode before stackTop

stackTop = newNode; //set stackTop to point to the

//top node

} //end push

template

Type linkedStackType::top() const

{

assert(stackTop != nullptr); //if stack is empty,

//terminate the program

return stackTop->info; //return the top element

}//end top

template

void linkedStackType::pop()

{

nodeType *temp; //pointer to deallocate memory

if (stackTop != nullptr)

{

temp = stackTop; //set temp to point to the top node

stackTop = stackTop->link; //advance stackTop to the

/ext node

delete temp; //delete the top node

}

else

cout

}//end pop

template

void linkedStackType::copyStack

(const linkedStackType& otherStack)

{

nodeType *newNode, *current, *last;

if (stackTop != nullptr) //if stack is nonempty, make it empty

initializeStack();

if (otherStack.stackTop == nullptr)

stackTop = nullptr;

else

{

current = otherStack.stackTop; //set current to point

//to the stack to be copied

//copy the stackTop element of the stack

stackTop = new nodeType; //create the node

stackTop->info = current->info; //copy the info

stackTop->link = nullptr; //set the link field of the

/ode to nullptr

last = stackTop; //set last to point to the node

current = current->link; //set current to point to

//the next node

//copy the remaining stack

while (current != nullptr)

{

newNode = new nodeType;

newNode->info = current->info;

newNode->link = nullptr;

last->link = newNode;

last = newNode;

current = current->link;

}//end while

}//end else

} //end copyStack

//copy constructor

template

linkedStackType::linkedStackType(

const linkedStackType& otherStack)

{

stackTop = nullptr;

copyStack(otherStack);

}//end copy constructor

//destructor

template

linkedStackType::~linkedStackType()

{

initializeStack();

}//end destructor

//overloading the assignment operator

template

const linkedStackType& linkedStackType::operator=

(const linkedStackType&

otherStack)

{

if (this != &otherStack) //avoid self-copy

copyStack(otherStack);

return *this;

}//end operator=

int main() {

linkedStackType stack1;

//stack1.initializeStack();

stack1.push(23);

stack1.push(45);

stack1.push(38);

stack1.push(32);

while(!stack1.isEmptyStack()) {

cout

stack1.pop();

}

cout

return 0;

}

Ouestion 1 Overload theoperator for the class stackType that returns true if two stacks of the same type are the same or returns false otherwise. Write test code to test your added functions nd implementation of the overload of-and source only the test code a also the output in Canvas Question 2 Repeat same work in Question 1 but this time for the linkedStackType that returns true if two stacks of the same type are the same or returns false otherwise. Write test code to test your added functions and source only the test code and implementation of the overload of also the output in Canvas

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