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code should be written in java Exercise 1 [10 points] In this exercise, you need to implement a class that encapsulate a Grid. Grid is

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Exercise 1 [10 points] In this exercise, you need to implement a class that encapsulate a Grid. Grid is a useful concept in creating board-game applications. Later we will use this class to create a board game. A grid is a two-dimensional matrix (see example below) with the same number of rows and columns. You can create a grid of size 8, for example, it's an 8x8 grid. There are 64 cells in this grid. A cell in the grid can have any arbitraty value. Later in this course, we will learn how to create a cell that can hold any arbirtary values. However, for the time being, we will assume that the cell-values are non-negetive integers. If a cell contains a value .0' that means, the cell is empty. To identify a cell, you need row number and column number, for example, cell (1, 3) means 3nd cell of the Ist row. You need to create a class that satisfies the following requirements

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