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Competition Laws Global Gaming SesamWare is a Japanese software company responsible for the most popular open source software available on the market today. In operation
Competition Laws Global Gaming SesamWare is a Japanese software company responsible for the most popular open source software available on the market today. In operation since the mid-1990s, SesamWare initially gained international acclaim with an online, multiplayer, fantasy dimension game called Parallelworld. Parallelworld was the most popular game in the world between 2012 and 2015, with over 300 million worldwide gamers at its peak in 2014. Today, the SesamWare softwareinitially installed as part of the bundle downloaded by hundreds of millions of gamers around the globe to play Parallelworldis used by those same hundreds of millions of users for all other computer and online activities. The open source code was so user friendly that the software was easily adapted to every facet of computer life for all platforms and operating, networking, navigation and security systems. IP Outrage Like other SesamWare software, Parallelworld was designed using the open source methodology that allowed all users to potentially be co-developers. Beyond the allure of the open source tactic, Parallelworld's fame grew from its realism. The initial premise of the game was an uncanny replication of the current global scenario, including the minutest details of everything from geography and politics to economic stability, famous individuals and even weather patterns. The SesamWare global marketing campaign urged users to become the virtual incarnation of almost anybody in the world and to use their character status to change, subvert, continue or improve the course of civilization. In other words, users could control the worldvirtually. Millions of people accepted the licensing agreement and downloaded the open source game ware, adopting a character and participating in the dynamism of the parallel world. Alarmed and eventually outraged with the attention given to their online character versions and the actions and decisions being made in their likenesses, governments, policy makers and other famous individuals called for the plug to be pulled on the game, citing intellectual property (IP) infringements. It took years for the various cease and desist orders to be enforced across the globe. The unprecedented popularity of the game internationally, coupled with the open nature of its FITT 1 Feasibility of International Trade Products and Services for a Global Market development and SesamWare conducting all transactions online, caused the legal process to progress slowly. In fact, by the time most countries got around to shutting down the game, most users had already lost interest. Real World Competition By 2014, SesamWare was by far the dominant software company in the world, having acquired many of its competitors along the way. Initially, when the licences were first made available to users, the contract agreement obligated users to pay an annual fee of USD 5.99 to keep using the software. This low fee made it nearly impossible for many software companies to compete, and most of the competitors were either bought by SesamWare or went out of business within three years. The fee remained relatively unchanged until the competition phased out. But by 2018, the annual licensing fee had increased to USD 150. When asked to justify the increase, SesamWare cited a clause in the online contract that most users signed with the original Parallelworld software bundle agreement; it stated the company could increase the annual licensing fee without customer notification. SesamWare was once again at the centre of an international lawsuit, this time for subverting free market competition. Learning Outcomes This case study relates to the following learning outcomes from the module Risk Analysis and Management in the course Feasibility of international Trade and the module Service Development in the course Products and Services for a Global Market: FITT 2 Identify the intellectual property (IP) assets and potential risks associated with IP infringement in order to ensure business viability within both the domestic and international target markets. Mitigate identified intellectual property (IP) risks associated with IP infringement in order to ensure business viability within both the domestic and international target markets. Describe the risks, current trends, and mitigation strategies associated with Intellectual Property Protection when developing and adapting services for global markets. Feasibility of International Trade Products and Services for a Global Market Case Study Questions 1. Assume Parallelworld was eventually ordered to cease and desist due to intellectual property (IP) infringement. What category of IP has Parallelworld most likely infringed? Explain the actions that constitute such an infringement. 2. What are some of the anticompetitive behaviours of which SesamWare might be guilty? How did/might SesamWare's behaviour adversely affect the free market competition upon which international trade depends? 3. Is there an international law governing SesamWare's behaviour? How will competition laws be enforced globally? 4. If SesamWare had been headquartered in a country that had no competition laws, as is the case in many developing countries, or if SesamWare had never signed a contract (for example, to buy out a competitor) with a party from the U.S., how could the U.S. claim jurisdiction over the enforcement of its competition laws
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