Answered step by step
Verified Expert Solution
Question
1 Approved Answer
Complete algo function in following below code after that perform these Implement the following uninformed search methods on the agent environment.i . Breadth - first
Complete algo function in following below code after that perform these Implement the following uninformed search methods on the agent environment.i Breadthfirst searchii. Depthfirst searchiii. Uninformed search with the following cost function: left operation up operation down operation right operation iv Greedy BestFirst search with the Manhattan distance as a heuristic functionv. A search with the cost and heuristic functions as defined previously in UCS and GreedyBFS, respectively.a Make changes in the given code so that the user will specify the start and goal states.b For each algorithm, show the a time complexity, b space complexity, c complete pathfrom start to goal.c Make changes in the UI of agents environment so that all the explored paths are alsodisplayed as the agent is searching for the goal node. That is use a different color to showthe nodes placed on the fringe.from lib.agents import import numpy as npclass WallThing: passclass GoalThing: passfrom random import choiceclass OurAgentAgent: location direction Directiondown def moveforwardself loc: self.location loc self.location loc def turnself d: self.direction Directiond def programpercepts: global it Returns an action based on it's percepts' for p in percepts: if isinstancep Wall: printCannot move in a wall
Implement the algorithm again" it return stepsitclass MazeGraphicEnvironment: def perceptself agent: return a list of things that are in our agent's location' things self.listthingsatagentlocation for thing in self.listthingsatagentlocation: if not isinstancething OurAgent: things.appendthing return things def executeactionself agent, action: changes the state of the environment based on what the agent does. if action 'right': agent.moveforward elif action 'left': agent.moveforward elif action up: agent.moveforward elif action 'down': agent.moveforward def isdoneself: things for agent in self.agents: for thing in self.listthingsatagentlocation: things.appendthing for thing in things: if isinstancething Goal: return True return Falsemazelayout mazeinstance Maze colorGoal:
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started