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Complete Programming Exercise 3.17 found at the end of Chapter 3. Call this program Game.java. 1. Use the Random Class and the nextInt() method to

Complete Programming Exercise 3.17 found at the end of Chapter 3. Call this program Game.java. 1. Use the Random Class and the nextInt() method to generate random numbers in the range of 0 - 2. 2. Use a switch statement to match the number generated for the computer that represents either scissor, rock or paper. Then use a multi way if-else statement to determine whether the computer wins, loses or there is a draw. Make sure you output a statement indicating what the computer represents and what the user represents and who won. It should look like the output given in the text

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