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Complete the codebase for TwoDPoint, Quadrilateral, Rectangle, and Square. The incomplete portions of the code are marked with TODO and the methods are provided with

Complete the codebase for TwoDPoint, Quadrilateral, Rectangle, and Square. The incomplete portions of the code are marked with TODO and the methods are provided with documentation explaining what each incomplete method should do. There may also be a few minor bugs in the provided code. It is a part of this assignment to fix these (you are encouraged to use the debugger and discover these bugs by use of unit tests, if necessary).

TwoDPoint

from typing import List

class TwoDPoint:

def __init__(self, x, y) -> None:

self.__x = x

self.__y = y

@property

def x(self):

return self.__x

@property

def y(self):

return self.__y

def __eq__(self, other: object) -> bool:

return False # TODO

def __ne__(self, other: object) -> bool:

return not self.__eq__(other)

def __str__(self) -> str:

return '(%g, %g)' % (self.__x, self.__y)

# TODO: add magic methods such that two TwoDPoint objects can be added and subtracted coordinate-wise just by using

# syntax of the form p + q or p - q

@staticmethod

def from_coordinates(coordinates: List[float]):

if len(coordinates) % 2 != 0:

raise Exception("Odd number of floats given to build a list of 2-d points")

points = []

it = iter(coordinates)

for x in it:

points.append(TwoDPoint(x, next(it)))

return points

Quadrilateral

from .two_d_point import TwoDPoint

class Quadrilateral:

def __init__(self, *floats):

points = TwoDPoint.from_coordinates(list(floats))

self.__vertices = tuple(points[0:3])

@property

def vertices(self):

return self.__vertices

def side_lengths(self):

"""Returns a tuple of four floats, each denoting the length of a side of this quadrilateral. The value must be

ordered clockwise, starting from the top left corner."""

return 0, 0, 0, 0 # TODO

def smallest_x(self):

"""Returns the x-coordinate of the vertex with the smallest x-value of the four vertices of this

quadrilateral."""

return 0 # TODO

Rectangle

from .quadrilateral import Quadrilateral

from .two_d_point import TwoDPoint

class Rectangle(Quadrilateral):

def __init__(self, *floats):

super().__init__(*floats)

if not self.__is_member():

raise TypeError("A rectangle cannot be formed by the given coordinates.")

def __is_member(self):

"""Returns True if the given coordinates form a valid rectangle, and False otherwise."""

return False # TODO

def center(self):

"""Returns the center of this rectangle, calculated to be the point of intersection of its diagonals."""

return TwoDPoint(0, 0) # TODO

def area(self):

"""Returns the area of this rectangle. The implementation invokes the side_lengths() method from the superclass,

and computes the product of this rectangle's length and width."""

return 0 # TODO

Square

from .rectangle import Rectangle

from .quadrilateral import Quadrilateral

class Square(Rectangle):

def __init__(self, *floats):

super().__init__(*floats)

if not self.__is_member():

raise TypeError("A square cannot be formed by the given coordinates.")

def snap(self):

"""Snaps the sides of the square such that each corner (x,y) is modified to be a corner (x',y') where x' is the

integer value closest to x and y' is the integer value closest to y. This, of course, may change the shape to a

general quadrilateral, hence the return type. The only exception is when the square is positioned in a way where

this approximation will lead it to vanish into a single point. In that case, a call to snap() will not modify

this square in any way."""

return Quadrilateral() # TODO

For this assignment, you may assume that all shapes have sides that are axis-aligned. For example, rectangles and squares will have sides that are parallel to the x and y axes. This does not, of course, make sense for quadrilaterals in general.

Python version3.x

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