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Complete the UML Class Diagram for the Vending Machine Program as it is given , using Visual Paradigm. Suggest two design improvements by referring to

  1. Complete the UML Class Diagram for the Vending Machine Program as it is given, using Visual Paradigm.
  2. Suggest two design improvements by referring to at least two principles of Object-Oriented Design discussed in class. Explain your choices in writing.student submitted image, transcription available below 

package midtermreview; import java.util.Scanner; public class Vending MachineItem { public double price; public static String [] candies = {"chocolate bar", "sour candy", "soft drink", "potato chips"}; public VendingMachineItem() { //intentionally left blank } public double getPrice() { } return price; public void setPrice (double givenPrice) { price = givenPrice; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.println("Welcome to the vendin machine, here is a list of the possible candies"); for(int i=0; i

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