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Complete the UML Class Diagram for the Vending Machine Program as it is given , using Visual Paradigm. Suggest two design improvements by referring to
- Complete the UML Class Diagram for the Vending Machine Program as it is given, using Visual Paradigm.
- Suggest two design improvements by referring to at least two principles of Object-Oriented Design discussed in class. Explain your choices in writing.
package midtermreview; import java.util.Scanner; public class Vending MachineItem { public double price; public static String [] candies = {"chocolate bar", "sour candy", "soft drink", "potato chips"}; public VendingMachineItem() { //intentionally left blank } public double getPrice() { } return price; public void setPrice (double givenPrice) { price = givenPrice; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.println("Welcome to the vendin machine, here is a list of the possible candies"); for(int i=0; i
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