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Compose a scene (MUST USE GLSL) that includes ray tracing to spheres & implement the specular component of Phong reflection based on the following(starter) ray
Compose a scene (MUST USE GLSL) that includes ray tracing to spheres & implement the specular component of Phong reflection based on the following(starter)
- ray trace to two or more spheres, perhaps create an interesting character.
- create other sorts of natural materials using the noise-based procedural texture.
- can add multiple light sources.
- can add a sky gradient.
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