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Consider the following UML diagram that represents an application that consists of three classes namely Person, Engine, and Car. All variable names and methods are

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Consider the following UML diagram that represents an application that consists of three classes namely Person, Engine, and Car. All variable names and methods are intuitive, for example, the rs instance variable driver is a person that is defined by name and age. Assume further that that the Engine's getMaxAccerelation method returns the maximum possible acceleration for that engine Car -speed:double -driver:Person engine:EngineEngine Car (drv: Person, eng arg taccerelate :void Engine Person type :string +Enging (typeName: String) +getMaxAccerelation ) :double -name:String -agesint +Person (name:String, age:double) +getAgeO:int Use only the methods defined in the UML to do the following: (1) (4 Points) Write Java statement(s) to instantiate a Car object, called johnCar, where the car's driver's name is 'John'and he is '30' years old. Moreover, the car's engine type is 'v6' (2) (6 Points) Write Java code to implement the Car's accerelate() method which is a method that increases the car's speed by the value of car's engine maximum acceleration for a driver

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