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Create . . 5 methods (only) . . . a class called shoe. It is required to have the following: 2 fields (only) .


Create . .  5 methods (only) . . . a class called shoe. It is required to have the following:  2 fields

Create . . 5 methods (only) . . . a class called shoe. It is required to have the following: 2 fields (only) . . style, String, the style of shoe, like running, hiking, walking, dress, etc. quantity, int, the number of pairs of this shoe on-hand Demonstrate your class in a program. Your demo program is required to: a constructor that accepts, as arguments, the values for the fields above, in the order listed. a copy constructor that makes a copy of a Shoe object. a setStyle method that accepts a String argument, field. o an equals method that accepts a shoe object two shoe objects are equal or not. If they a and returns a boolean indicating if equal, it returns true. It returns value. therwise. The objects are considered equal if the fields have the same a toString method that returns a String that contains on separate lines (2 lines), the names and values for each field. create a Shoe object. make a copy of the show the contents create a third show the using the copy constructor. of the two objects by using toString implicitly. object, different than the other two. contents of this object by using tostring implicitly. is used to set the style Profigatud valloni unity College using the equals method, show that two of your objects are equal the equals method, show that two of your objects are not equal. class and demo program are required to: be properly commented follow the programming conventions we used in the course have appropriate variable names the Shoe class must be in a separate file Create . . 5 methods (only) . . . a class called shoe. It is required to have the following: 2 fields (only) . . style, String, the style of shoe, like running, hiking, walking, dress, etc. quantity, int, the number of pairs of this shoe on-hand Demonstrate your class in a program. Your demo program is required to: a constructor that accepts, as arguments, the values for the fields above, in the order listed. a copy constructor that makes a copy of a Shoe object. a setStyle method that accepts a String argument, field. o an equals method that accepts a shoe object two shoe objects are equal or not. If they a and returns a boolean indicating if equal, it returns true. It returns value. therwise. The objects are considered equal if the fields have the same a toString method that returns a String that contains on separate lines (2 lines), the names and values for each field. create a Shoe object. make a copy of the show the contents create a third show the using the copy constructor. of the two objects by using toString implicitly. object, different than the other two. contents of this object by using tostring implicitly. is used to set the style Profigatud valloni unity College using the equals method, show that two of your objects are equal the equals method, show that two of your objects are not equal. class and demo program are required to: be properly commented follow the programming conventions we used in the course have appropriate variable names the Shoe class must be in a separate file

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