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Create a full game from scratch using LVE Specification Your game must be in LVE Your game must be a cohesive start-to-finish experience for the
Create a full game from scratch using LVE
Specification
- Your game must be in LVE
- Your game must be a cohesive start-to-finish experience for the user; the game should boot up, allow the user to play toward some end goal, and feature a means of quitting the game.
- Your game should have at least three GameStates to separate the flow of your games user experience, even if its as simple as a StartState, a PlayState, and an EndState, though youre encouraged to implement more as needed to suit a more robust game experience (e.g., a fantasy game with a MenuState or even a separate CombatState).
- Your game can be most any genre youd like, though there needs to be a definitive way of winning (or at least scoring indefinitely) and losing the game, be it against the computer or another player. This can take many forms; some loss conditions could be running out of time in a puzzle game, being slain by monsters in an RPG, and so on, while some winning conditions may be defeating a final boss in an RPG, making it to the end of a series of levels in a platformer, and tallying score in a puzzle game until it becomes impossible to do more.
- You are allowed to use libraries and assets in either game development environment, but the bulk of your games logic must be handwritten (i.e., putting together an RPG in Unity while using a UI library would be considered valid, assuming the bulk of the game logic is also not implemented in a library, but recycling a near-complete game prototype from Unitys asset store with slightly changed labels, materials, etc. would not be acceptable).
- Your project must be at least as complex as (and distinct from!) the games youve implemented in this course, and should really be moreso. Submissions of low complexity may be rejected! You must explain your game in detail and why you believe it to meet the complexity and distinctiveness requirement in a README.md file at the root of your project.
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