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Create a MyPoint class to model a point in a two-dimensional space. The MyPoint class contains: Two data fields x and y that represent the

Create a MyPoint class to model a point in a two-dimensional space.

The MyPoint class contains:

Two data fields x and y that represent the coordinates.

A no-arg constructor that creates a point (0,0).

A constructor that constructs a point with specified coordinates.

Two get functions for data fields x and y, respectively.

Two set functions for data fields x and y, respectively.

A function named distance that returns the distance from this point to another point of the MyPoint type.

Create ThreeDPoint class to model a point in a three-dimensional space.

Let ThreeDPoint be derived from MyPoint with the following additional features:

A data field named z that represents the z-coordinate.

A no-arg constructor that constructs a point with coordinates (0,0,0).

A constructor that constructs a point with three specified coordinates.

A get function that returns the z value. A set function that that sets the z value.

Override the distance function to return the distance between two points in the threedimensional space.

Put both of your classes in a file called point.cpp.

the code will be tested with code similar to below.

#include "point.cpp"

int main()

{

MyPoint p1(1, 2);

MyPoint p2(4, 2.5);

cout << p1.distance(p2) << endl; p1.setX(1);

p1.setY(1); p2.setX(2); p2.setY(2);

cout << p1.distance(p2) << endl;

ThreeDPoint p3(2,3,1);

ThreeDPoint p4(8,-5,0);

cout << p3.distance(p4) << endl; return 0;

}

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