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Create a UML object model of a card and deck that can be used in a basic card game. Since both of the objects exists
Create a UML object model of a card and deck that can be used in a basic card game. Since both of the objects exists in the real world, use this realworld model to create the attributes and behaviors needed for a card and deck. When looking at a single card, from a deck of cards, it has only two attributes; a suit and a value. So the card object will have these two attributes as well. There will have to be behaviors to get these attribute values as well. The card will include special named cards of ace, jack, queen, and king as well. The deck will have an array of cards as its attribute and there also must be a way to point to the top of the deck for dealing the next card. The deck will need to create all the cards, shuffle the cards, and deal the next card from the deck.
Using the UML object model, write the code to implement the model. During this process, there may be changes to the object model, so do not forget to update the object model to reflect these changes.
Write a main program that will allow user input to tell the number of cards to deal from the deck. Then the program will deal that specific number of cards from the dec,k displaying the cards in a format to reflect what the card will be
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