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CSC 143 In-class Class Design Exercise For 10 points object oriented Class Design Exercise: Texas Hold'em poker game 2 to 8 human or computer players

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CSC 143 In-class Class Design Exercise For 10 points object oriented Class Design Exercise: Texas Hold'em poker game 2 to 8 human or computer players r Each player has a name and stack of chips Computer players have a difficulty setting: easy, medium, hard Summary of each hand: Dealer collects ante: from appropriate players, shuffles the deck, and deals each player a hand of 2 cards from the deck. A betting round occurs, followed by dealing 3 shared cards from the deck. As shared cards are dealt, more betting rounds occur, where each player can fold, check2, or raise3. At the end of a round, if more than one player is remaining, players' hands are compareda, and the best hand wins the pot of all chips bet so far. Assuming that you are designing and implementing a poker game using the above description, answer the following questions: What are all classes are in this game system? What are their data members (or fields)? What are their responsibilities (or behaviors)? How are all the classes in this system associateds? You are welcome to submit a diagram to answer all of the above questions. Here is a useful resource on UML(Unified Modeling Language): htt edn.embarcadero.com/article 186

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