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[D E *Assugnmeniuazzpdi C Q File azer Sunny D University%200f%20l3ridgeport/OOPS%20With%20Desig11%20Patterns/Assignment2_FaZZ.pdf +6) CD Page View Introduction A magic square is a square array of positive integers
[D E *Assugnmeniuazzpdi C Q File azer Sunny D University%200f%20l3ridgeport/OOPS%20With%20Desig11%20Patterns/Assignment2_FaZZ.pdf +6) CD Page View Introduction A magic square is a square array of positive integers if the sums of the numbers in each row, each column, and both main diagonals are the same. The m of the magic square is the number along one side (r1), and the constant sum is called the magic constant. Here is a magic square of order 3 where the magic constant is 15, 8 1 6 3 7 4 2 5 9 Specic Instructions You will be given a le consisting of orders of the magic squares you have to create. You are encouraged to add more numbers to the input le For this program, we are using odd numbers as t ose are easy to construct! For each number you read from the le, you will dynamically create the magic square of that order (using the method we discussed in class) and output it along with the magic constant. A so, you will keep track of how many times the magic square was reconstmctec resized. Sample Input Sample Output 3 Magic Square of Order 3: 5 , 11 7 9 Magic Constant: 15 # of times the array was resized: O Since the problem requires solution for varying number of values, you would want to use multi-dimensional arrays and dynamic memory allocation. Your program should consist of at least two modules. Following good objectoriented programming practices, keep the data members private. Accessor functions should be declared to set and get the private data if needed (preferably, your overloaded input and output operator should take care of it). Include all the source code (well documented) and screenshots. Programming concepts that are expected in the solution: 1. Object oriented modular solution 2. File 10 3. Use of operator overloading 4. All DMM requirements as Q) E 3:43 PM lO/S/ZDZZ 533 a
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