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Decide on a new class to represent any object you find interesting and answer the following questions: Q1) What is the name of this class/object?
Decide on a new class to represent any object you find interesting and answer the following questions:
Q1) What is the name of this class/object?
Q2) Name (list) four properties for this object.
Q3) Name (list) four actions you want this object to be able to perform.
Start implementing the class by adding it to the your workspace For methods, you may start with the method signatures and worry about adding the actual logic later (i.e., stub methods).
CAN YOU PLEASE DO AN EXAMPLE OF THE CODE USING AN ANIMAL.
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