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def foodHeuristic ( state , problem ) : Your heuristic for the FoodSearchProblem goes here. This heuristic must be consistent to ensure
def foodHeuristicstate problem:
Your heuristic for the FoodSearchProblem goes here.
This heuristic must be consistent to ensure correctness. First, try to come
up with an admissible heuristic; almost all admissible heuristics will be
consistent as well.
If using A ever finds a solution that is worse uniform cost search finds,
your heuristic is not consistent, and probably not admissible! On the
other hand, inadmissible or inconsistent heuristics may find optimal
solutions, so be careful.
The state is a tuple pacmanPosition, foodGrid where foodGrid is a Grid
see game.py of either True or False. You can call foodGrid.asList to get
a list of food coordinates instead.
If you want access to info like walls, capsules, etc., you can query the
problem. For example, problem.walls gives you a Grid of where the walls
are.
If you want to store information to be reused in other calls to the
heuristic, there is a dictionary called problem.heuristicInfo that you can
use. For example, if you only want to count the walls once and store that
value, try: problem.heuristicInfowallCount problem.walls.count
Subsequent calls to this heuristic can access
problem.heuristicInfowallCount
position, foodGrid state
YOUR CODE HERE
return
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