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Derive the average storage requirement ( bytes per vertex ) of the indexed triangles representation assuming that a vertex contains a position, a 2 D

Derive the average storage requirement (bytes per vertex) of the indexed triangles representation
assuming that a vertex contains a position, a 2D texture coord and a normal (all 4byte float variables)
and that the number of triangles is twice the number of vertices on average.13. Derive the average storage requirement (bytes per vertex) of the indexed triangles representation
assuming that a vertex contains a position, a 2D texture coord and a normal (all 4byte float variables)
and that the number of triangles is twice the number of vertices on average.
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