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Design a A * algorithm for the 8 - puzzle problem Specifications: Try the following two heuristics: h 1 - No . misplaced tiles; and

Design a A* algorithm for the 8-puzzle problem Specifications:
Try the following two heuristics: h1- No. misplaced tiles; and h2-Manhattan
distance (assume appropriate initial and goal configurations. Make sure these two
are different, and have at least 2 tiles not in their intended cells)
Compare the performance (in terms of convergence) with the baseline case, i.e.,
h=0.
Violate the condition h =< h*. See if the optimal path is still found. Comment on
the speed up issue. (you may consider only one heuristic) Explain that h1 and h2 are monotonic.

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