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Design and code a program that will process information for some of the top indoor arenas in the United States. Arena profiles contain information about
Design and code a program that will process information for some of the top indoor arenas in the United States. Arena profiles contain information about the venue as well as a current major Tenant sports team that plays home games in the indoor arena. Arena Profiles will be read from the text file IndoorArenas.txt Download the text file from the Brightspace Assignment link. Instructions: Use the UML class diagram below to create the Arena and the Tenant java classes. Each class must contain the specified fields and methods with correct setter methods, getter methods, as well as the default noargument constructors as well as overloaded constructors that accept arguments. Each class must also contain a toString method. Demonstrate Aggregation by adding an instance of the Tenant Class as a field in the Arena class. Note: This means that there is a "has a relationship between the Arena and Tenant class, which means EVERY Arena "has a Tenant who uses the Arena. Demonstrate your design in a driver program that uses loops to read the Arena information from the text file. Process the IndoorArenas.txt file in such a way that it can handle a similarly formatted file hat contains any number of Arena profiles. Note: The IndoorArenas.txt file must not be edited. Your program should be able to process the text file as is For each Arena Profile, create an instance of the Arena class, and store each profile into an ArrayList that contains all of the Arena objects created for the profiles in the text file. Display the information processed from the file into the console. See the Sample output section in this document. Special Instructions You must use objectoriented principles in this project. All data in the Arena and Tenant classes must be encapsulated. Use the toString method of the Arena class to display the information about each Arena as shown in the sample output below. Your code must be documented thoroughly with single andor multiline comments.
Design and code a program that will process information for some of the top indoor arenas in the United States.
Arena profiles contain information about the venue as well as a current major Tenant sports team that plays home games in the indoor arena.
Arena Profiles will be read from the text file IndoorArenas.txt Download the text file from the Brightspace Assignment link.
Instructions:
Use the UML class diagram below to create the Arena and the Tenant java classes. Each class must contain the specified fields and methods with correct setter methods, getter methods, as well as the default noargument constructors as well as overloaded constructors that accept arguments. Each class must also contain a toString method.
Demonstrate Aggregation by adding an instance of the Tenant Class as a field in the Arena class. Note: This means that there is a "has a relationship between the Arena and Tenant class, which means EVERY Arena "has a Tenant who uses the Arena.
Demonstrate your design in a driver program that uses loops to read the Arena information from the text file.
Process the IndoorArenas.txt file in such a way that it can handle a similarly formatted file hat contains any number of Arena profiles.
Note: The IndoorArenas.txt file must not be edited. Your program should be able to process the text file as is
For each Arena Profile, create an instance of the Arena class, and store each profile into an ArrayList that contains all of the Arena objects created for the profiles in the text file.
Display the information processed from the file into the console. See the Sample output section in this document.
Special Instructions
You must use objectoriented principles in this project. All data in the Arena and Tenant classes must be encapsulated.
Use the toString method of the Arena class to display the information about each Arena as shown in the sample output below.
Your code must be documented thoroughly with single andor multiline comments.
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