Question
Designing Multi - Device Experiences Complete the following questions related to chapter 5 (integrated Design Approach) and chapter 6 (Beyond the Core Devices). 1. What
Designing Multi - Device Experiences
Complete the following questions related to chapter 5 (integrated Design Approach) and chapter 6 (Beyond the Core Devices).
1. What does the author mean by "user needs are not black and white"?
2. List two do's and two don'ts in trying to create multi-device user experiences.
3. What is Slingbox and how does it provide complementary and consistent design?
4. Explain two "design lessons" from Slignbox.
5. Explain two 'design lessons' from 'allrecipes'.
6. In your view what should your design do if all the users do not have all the devices needed?
7. Explain how Hulu Plus is " COMPLEMENTARY, CONSISTENT, AND CONTINUOUS"
8. What is ment by 'trigger', 'action', and 'award'?
9. Give an example of what you learned from chapter 5.
10. What is "The Internet of Things"?
11. How does TIOT expand the 3 C's?
12. Explain what "Adaptive Design" is?
13. Explain two design lessons learned from the "NEST" example.
14. What is BIKN?
15. How does SQUARE rethink user behaviors?
16. Explain two "good metrics".
17. What is a social Pilar?
18. Explain a design lesson from the Pebble Watch.
19. Explain a design lesson from TESCO VIRTUAL SUPERMARKET
20. Give one example of something you learned from this chapter (6
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