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Draw the following Note: Do not draw by hand Scenario: Imagine you are developing a simple library checkout system. Users can borrow and return books.The
Draw the following
Note: Do not draw by hand
Scenario:
Imagine you are developing a simple library checkout system. Users can borrow and return books.The system keeps track of available and borrowed books.
Part : Sequence Diagram points
Identify a specific use case for the library checkout system. Examples: borrowing a book,
returning a book, checking book availability.
Create a Sequence Diagram for the chosen use case.
Include the following elements in your diagram:
Actors: User, Library System
Messages exchanged between the actors
Lifelines representing the actors throughout the interaction
Part : State Machine Diagram points
Focus on the Library System itself. Model the state transitions of a Book object within the system.
Identify the different states a Book object can be in eg Available, Borrowed, Overdue
Define the events that trigger transitions between these states eg Borrowed event, Returned event
Create a State Machine Diagram for the Book object using UML notation
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