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Draw the free - body diagram for a basketball player just before leaving the ground on a jump. See ( Figure 1 ) . Draw
Draw the freebody diagram for a basketball player just before leaving the ground on a jump.
See Figure
Draw the vectors starting at the black dot. The location and orientation of the vectors will be graded. The exact length of your vectors will not be graded but the relative length of one to the other will be graded.
Select the elements from the list and add them to the canvas setting the appropriate attributes.Select to observe the list of the elements that can be added to the canvas. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Select to showhide the vector for the sum of the drawn vectors. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Delete the selected element. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Press to go to keyboard navigation instructions below the canvas.
Select to remove all drawn elements. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Attributes panel is empty. Press CTRLY to get to the elements on the canvas. Press CTRLM to return to the main menu. Press CTRLQ to quit the application.No elements selected
Select the elements from the list and add them to the canvas setting the appropriate attributes. Press CTRLM to get to the main menu. There is an image on the canvas: A black dot.
A black dot.Select the elements from the list and add them to the canvas setting the appropriate attributes. Press TAB to get to the main menu.Use arrow keys to apply parallel transition to the object. Press TAB to move to the next element on the canvas. Press SHIFTTAB to return to selecting the end point. Press DEL to delete the element from the canvas. Press CTRLA to modify the attributes. Press CTRLM to get to the main menu. Press ESC to quit adding or editing this element. Press CTRLQ to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ESC to quit adding or editing this element. Press CTRLA to modify the attributes. Press CTRLM to get to the main menu. Press CTRLQ to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press TAB to select the whole element. Press SHIFTTAB to move to selecting the start point. Press CTRLA to modify the attributes. Press CTRLM to get to the main menu. Press ESC to quit adding or editing this element. Press CTRLQ to quit the application.Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRLA to modify the attributes. Press CTRLM to get to the main menu. Press ESC to quit adding or editing this element. Press CTRLQ to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ENTER to change the direction. Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRLA to modify the attributes. Press CTRLM to get to the main menu. Press ESC to quit adding or editing this element. Press CTRLQ to quit the application.
Select the elements from the list and add them to the canvas setting the appropriate attributes.
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Part B
Draw the freebody diagram for a basketball player while in the air.
Draw the vectors starting at the black dot. The location and orientation of the vectors will be graded. The exact length of your vectors will not be graded but the relative length of one to the other will be graded.
Select the elements from the list and add them to the canvas setting the appropriate attributes.Select to observe the list of the elements that can be added to the canvas. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Select to showhide the vector for the sum of the drawn vectors. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Delete the selected element. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Press to go to keyboard navigation instructions below the canvas.
Select to remove all drawn elements. Press CTRLY to get to the elements on the canvas. Press CTRLQ to quit the application.
Attributes panel is empty. Press CTRLY to get to the elements on the canvas. Press CTRLM to return to the main menu. Press CTRLQ to quit the application.No elements selected
Select the elements from the list and add them to the canvas setting the appropriate attributes. Press CTRLM to get to the main menu. There is an image on the canvas: A black dot.
A black dot.Select the elements from the list and add them to the canvas setting the appropriate attributes. Press TAB to get to the main menu.Use arrow keys to apply parallel transition to the object. Press TAB to move to the next element on the canvas. Press SHIFTTAB to return to selecting the end
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