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eam Project Description Your team project for the semester will be to create a board game. Your game will consist of a series of cards
eam Project Description Your team project for the semester will be to create a board game. Your game will consist of a series of cards that the user will receive. Each card will contain a scenario and the number of spaces to either advance or move back on the board. You and your team members can choose the theme for the game. You will create a series of versions throughout the term to implement the program Final Game Specifications Include pseudocode. Create a story line and theme for your game, which will be explained in the game rules. Create at least 10 "cards" from which the user can choose. Use text-based graphics to enhance the user-friendliness of your game. Include a scenario and a point value on each card. Use an accumulator to keep track of the user's position on the board Display the user's position after each card is chosen. Use a main menu to allow the user to play as many times as he/she wishes Use a text file to store the card scenarios and point values. .Read the card scenarios and point values from the text file and store the data in lists. Use a random number generator to select a card. Keep track of the cards that have been chosen and do not allow a card to be chosen more than once. Use functions to maximize the efficiency of your code eam Project Description Your team project for the semester will be to create a board game. Your game will consist of a series of cards that the user will receive. Each card will contain a scenario and the number of spaces to either advance or move back on the board. You and your team members can choose the theme for the game. You will create a series of versions throughout the term to implement the program Final Game Specifications Include pseudocode. Create a story line and theme for your game, which will be explained in the game rules. Create at least 10 "cards" from which the user can choose. Use text-based graphics to enhance the user-friendliness of your game. Include a scenario and a point value on each card. Use an accumulator to keep track of the user's position on the board Display the user's position after each card is chosen. Use a main menu to allow the user to play as many times as he/she wishes Use a text file to store the card scenarios and point values. .Read the card scenarios and point values from the text file and store the data in lists. Use a random number generator to select a card. Keep track of the cards that have been chosen and do not allow a card to be chosen more than once. Use functions to maximize the efficiency of your code
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