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EDUTAINMENT GAME PROTOTYPE DEVELOPMENT In this final assignment, you will work in groups to design and develop a serious game prototype that combines entertainment and

EDUTAINMENT GAME PROTOTYPE DEVELOPMENT
In this final assignment, you will work in groups to design and develop a serious game prototype that combines entertainment and education in an immersive and interactive experience, using Unreal Engine 5(or Unity). The objective is to create a game that captures players' attention, motivates them to learn, and provides a robust core gameplay loop with well-defined edutainment aspects.
Requirements
Work individually (solo) or in groups to design and develop a serious game prototype.
Choose your target audience and define the game's educational or training objective, learning outcomes, and gameplay mechanics.
Register your unique group identifier, final project name and description to the table on Microsoft Teams below. Each solo student should have their own unique ID, while all group members should share the same ID.
GAD2014 Serious Games - Final Assignment -2023-11-30
Create a High-Level Design Document (HLDD) that outlines the concept, mechanics, gameplay loops, and edutainment elements of your serious game prototype.
Develop a proof-of-concept gameplay showcasing the core gameplay loop and key educational elements of your serious game prototype. This can be a vertical slice or a subset of the full game.
Ensure gameplay mechanics align with the educational objectives and provide meaningful learning experiences.
Design visually appealing and immersive environments that enhance the gameplay experience and support the educational content.
Implement user interface elements, including menus, HUDs, and feedback systems for better player engagement and understanding.
Record a trailer or in-game walkthrough video of maximum 3 minutes, showcasing the gameplay and highlighting the edutainment aspects of your serious game prototype. The file size should not exceed 200 MB ?1.
Prepare a final pitch presentation that explains the main high-level design elements (high concept, gameplay, design basics, edutainment aspects) of your serious game prototype. Refer to the Assignment I handout for a detailed breakdown of these aspects.
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