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Enhancing a Movable Circle File MoveCircle contains a program that uses CirclePanel to draw a circle and let the user move it by pressing buttons.

Enhancing a Movable Circle

File MoveCircle contains a program that uses CirclePanel to draw a circle and let the user move it by pressing buttons. Save these files to your directory and compile and run MoveCircle to see how it works. Then modify the code in CirclePanel as follows:

1. Add mnemonics to the buttons so that the user can move the circle by pressing the ALT-l, ALT-r, ALT-u, or ALT-d keys.

2. Add tooltips to the buttons that indicate what happens when the button is pressed, including how far it is moved.

3. When the circle gets all the way to an edge, disable the corresponding button. When it moves back in, enable the button again. Note that you will need instance variables (instead of local variables in the constructor) to hold the buttons and the panel size to make them visible to the listener. Bonus: In most cases the circle wont hit the edge exactly; check for this (e.g., x<0) and adjust the coordinates so it does.

Deliverables:

CirclePanel.java

// ***************************************************************

// MoveCircle.java

//

// Uses CirclePanel to display a GUI that lets the user move

// a circle by pressing buttons.

// ***************************************************************

import java.awt.*;

import javax.swing.*;

public class MoveCircle

{

public static void main(String[] args)

{

JFrame frame = new JFrame("MoveCircle");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setSize(400,300);

frame.getContentPane().add(new CirclePanel(400,300));

frame.setVisible(true);

}

}

// ******************************************************************

// CirclePanel.java

//

// A panel with a circle drawn in the center and buttons on the

// bottom that move the circle.

// ******************************************************************

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;

public class CirclePanel extends JPanel

{

private final int CIRCLE_SIZE = 50;

private int x, y;

private Color c;

//---------------------------------------------------------------

// Set up circle and buttons to move it.

//---------------------------------------------------------------

public CirclePanel(int width, int height)

{

// Set coordinates so circle starts in middle

x = (width/2)-(CIRCLE_SIZE/2);

y = (height/2)-(CIRCLE_SIZE/2);

c = Color.green;

// Need a border layout to get the buttons on the bottom

this.setLayout(new BorderLayout());

// Create buttons to move the circle

JButton left = new JButton("Left");

JButton right = new JButton("Right");

JButton up = new JButton("Up");

JButton down = new JButton("Down");

// Add listeners to the buttons

left.addActionListener(new MoveListener(-20, 0));

right.addActionListener(new MoveListener(20, 0));

up.addActionListener(new MoveListener(0, -20));

down.addActionListener(new MoveListener(0, 20));

// Need a panel to put the buttons on or they'll be on

// top of each other.

JPanel buttonPanel = new JPanel();

buttonPanel.add(left);

buttonPanel.add(right);

buttonPanel.add(up);

buttonPanel.add(down);

// Add the button panel to the bottom of the main panel

this.add (buttonPanel, "South");

}

//----------------------------------------------------------------

// Draw circle on CirclePanel

//----------------------------------------------------------------

public void paintComponent(Graphics page)

{

super.paintComponent(page);

page.setColor(c);

page.fillOval(x,y, CIRCLE_SIZE, CIRCLE_SIZE);

}

//----------------------------------------------------------------

// Class to listen for button clicks that move circle.

//----------------------------------------------------------------

private class MoveListener implements ActionListener

{

private int dx;

private int dy;

//----------------------------------------------------------------

// Parameters tell how to move circle at click.

//----------------------------------------------------------------

public MoveListener(int dx, int dy)

{

this.dx = dx;

this.dy = dy;

}

//----------------------------------------------------------------

// Change x and y coordinates and repaint.

//----------------------------------------------------------------

public void actionPerformed(ActionEvent e)

{

x += dx;

y += dy;

repaint();

}

}

}

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