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Exercise 4 . Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL
Exercise Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL uses a lefthand coordinate system where the xaxis extends to the right and the yaxis extends upward. glBeginGLTRIANGLEFAN; glVertexf; glVertexf; glVertexf; glVertexf; glVertexf; glVertexf ; glVertexf; glEnd; glBeginGLTRIANGLES; for int i ; i ; i glVertexfi; glVertexfi; glEnd; glBeginGLTRIANGLEFAN; glVertexf; glVertexf; glVertexf; glEnd;
Exercise Assume a clockwise winding order. Calculate the normalized normal vector for the
triangle rendered by the following code segment, assuming that OpenGL uses a lefthand
coordinate system where the xaxis extends to the right and the yaxis extends upward.
glBeginGLTRIANGLEFAN;
glVertexf;
glVertexf;
glVertexf;
glVertexf;
glVertexf; glVertexf
; glVertexf;
glEnd;
glBeginGLTRIANGLES;
for int i ; i ; i glVertexfi;
glVertexfi;
glEnd;
glBeginGLTRIANGLEFAN;
glVertexf; glVertexf;
glVertexf;
glEnd;
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