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Exercise 4 . Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL

Exercise 4. Assume a clockwise winding order. Calculate the normalized normal vector for the
triangle rendered by the following code segment, assuming that OpenGL uses a left-hand
coordinate system where the x-axis extends to the right and the y-axis extends upward.
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0.,0.5);
glVertex2f(0.2,0.5);
glVertex2f(0.4,0.5);
glVertex2f(0.6,0.9);
glVertex2f(0.7,0.2); glVertex2f(0,
-0.2); glVertex2f(-0.2,0.0);
glEnd();
glBegin(GL_TRIANGLES);
for (int i =1; i <10; ++i){ glVertex2f(0.09*i,-0.7);
glVertex2f(-0.09*i,-0.3);
} glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0.4,0.4); glVertex2f(-0.3,0.2);
glVertex2f(0.2,-0.3);
glEnd();

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