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The vertex normals for a mesh decides if it appears smooth or at shaded. Consider the following mesh with three triangles: The vertices for

  

The vertex normals for a mesh decides if it appears smooth or at shaded. Consider the following mesh with three triangles: The vertices for mesh are: VO 0 VI 00 4 12 01 0 13-100 6.1 Give the triangle normal for TO, TI and T2 in the above mesh. 6.2 Explain how to set the vertex normal for at shading of the above mesh.

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Answer 61 Triangle TO The triangle normal for TO can be calculated using the cross product of two of ... blur-text-image

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