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Expiain the foliowing terms used in the display of 3 D objects: a ) ambient light, b ) diffuse reflection, c ) specular reflection. Indicate
Expiain the foliowing terms used in the display of D objects:
a ambient light, b diffuse reflection, c specular reflection.
Indicate the physical quantities that affect the intensity of diffuse and specular reflection, if necessary illustrating these quantities in a diagram.
For a positional light, the attenuation of light received due to the distance from the light is considered. Explain the attenuation model implemented in graphics systems such as OpenGL.
Magnification and minification are used in texture mapping in computer graphics. Briefly explain these two concepts providing diagrams to aid your answer where necessary.
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