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Expiain the foliowing terms used in the display of 3 D objects: a ) ambient light, b ) diffuse reflection, c ) specular reflection. Indicate

Expiain the foliowing terms used in the display of 3D objects:
a) ambient light, b) diffuse reflection, c) specular reflection.
Indicate the physical quantities that affect the intensity of diffuse and specular reflection, if necessary illustrating these quantities in a diagram.
For a positional light, the attenuation of light received due to the distance from the light is considered. Explain the attenuation model implemented in graphics systems such as OpenGL.
. Magnification and minification are used in texture mapping in computer graphics. Briefly explain these two concepts providing diagrams to aid your answer where necessary.

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