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For this assignment, you will build a Guessing game where the computer tries to determine what type of animal the user is thinking of. The

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For this assignment, you will build a Guessing game where the computer tries to determine what type of animal the user is thinking of. The classes you need are inside the included zip file [everything in TreePackage as well as GuessingGame.java}. The GuessingC-iame class has the following private eld: DecisionTreeInterface tree. In Main.java, when the program starts, create a new instance of GuessingGame, passing to the constructor a beginning question and two root answers. GuessingGame's constructor already creates a new instance of DecisionTree and assigns it to tree. In GuessingC-iame.play[}, the program should ask the root question. When the user answers 'yes' or no', call either tree.advanceToYes[} or tree.advanceToNo[} which should move the currentNode variable within the DecisionTree either left or right. Keep asking questions at each level until an answer node is reached [Le a leaf}. Finally, guess the 'answer' contained at that leaf. . If the user says ryes' print out "I win" . If the user says r\"no\

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