For this assignment, you will create two different files. 1. Build a sentence using only ActionScript. Create an FLA file and in the actions panel type the code identifed for you on the BuildASentence.jpg attached. 1. Be sure to add comments as to what you believe the code is doing. 2. Change the nouns, adjectives, and verbs to be your own. Keep it clean! 3. rename the variable names for adjYourName, nounYourName, and verbYourName to have Your Name in place of YourName..e. adjAnne, nounAnne, verbAnne. 2. In a separate ActionScript file, follow the instructions found in guessGamelnstructions.pdf. Name your layers hle YouNameGuessGame... i.e. AnneGuessGame E BuildASentence jpg (128388 KB) guessGa Submissions No submissions yet. Drag and drop to upload your assignment below. 1var adjsYourName:Arraysassy, funny", happy": 2 var nounsYourName:Array C"daddy", "mommy", "sister"]; 3 var verbsYourName:Array-C"shot", climbed", ran"]: s var adjsclassmate:Array ['tall, "snuggly", "clean": 6 var nounsClassmate:Array C"duck", "birdy", chipmunk "J 7var verbsClassmate:Array C"ran, "jumped", "tip-toed"]; 9 function buildASentenceCadj:Array, noun:Array, verb:Array):String f 10 var aCount:int adj.length; var nCount:int noun.Length; var vCount:int verb.length; 15 16) 17 traceC"not enough words provided"); var a:int Math.floor (Math. randomC) aCount); var n:int - Math. floor(Math.random) nCount); var v:int Math.floor (Math.randomC) vCount); 19 21 return Theadj[a] noun[n]+verb[v]+away! 24 for Cvar :int 0; 1 Document) You will create one layer and name it base: On the base layer, include the following components that may look like this: 1. A Classic Dynamic Text box with an instance name of output. 2. A Classic Input Text box with an instance name of input A button with an up, over and down state and an instance name of guessButton 3. int: //initialize text fields input OxFFCCCCCC //Add an event listener to the button currentGuess uint(input.text) output.text-"Think a bit higher, that's too low else For this assignment, you will create two different files. 1. Build a sentence using only ActionScript. Create an FLA file and in the actions panel type the code identifed for you on the BuildASentence.jpg attached. 1. Be sure to add comments as to what you believe the code is doing. 2. Change the nouns, adjectives, and verbs to be your own. Keep it clean! 3. rename the variable names for adjYourName, nounYourName, and verbYourName to have Your Name in place of YourName..e. adjAnne, nounAnne, verbAnne. 2. In a separate ActionScript file, follow the instructions found in guessGamelnstructions.pdf. Name your layers hle YouNameGuessGame... i.e. AnneGuessGame E BuildASentence jpg (128388 KB) guessGa Submissions No submissions yet. Drag and drop to upload your assignment below. 1var adjsYourName:Arraysassy, funny", happy": 2 var nounsYourName:Array C"daddy", "mommy", "sister"]; 3 var verbsYourName:Array-C"shot", climbed", ran"]: s var adjsclassmate:Array ['tall, "snuggly", "clean": 6 var nounsClassmate:Array C"duck", "birdy", chipmunk "J 7var verbsClassmate:Array C"ran, "jumped", "tip-toed"]; 9 function buildASentenceCadj:Array, noun:Array, verb:Array):String f 10 var aCount:int adj.length; var nCount:int noun.Length; var vCount:int verb.length; 15 16) 17 traceC"not enough words provided"); var a:int Math.floor (Math. randomC) aCount); var n:int - Math. floor(Math.random) nCount); var v:int Math.floor (Math.randomC) vCount); 19 21 return Theadj[a] noun[n]+verb[v]+away! 24 for Cvar :int 0; 1 Document) You will create one layer and name it base: On the base layer, include the following components that may look like this: 1. A Classic Dynamic Text box with an instance name of output. 2. A Classic Input Text box with an instance name of input A button with an up, over and down state and an instance name of guessButton 3. int: //initialize text fields input OxFFCCCCCC //Add an event listener to the button currentGuess uint(input.text) output.text-"Think a bit higher, that's too low else