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Formulas to use to solve the questions below. And use exactly the same formulas as they are in the images below. Same letters and variables

  • Formulas to use to solve the questions below. And use exactly the same formulas as they are in the images below. Same letters and variables in the formulas should be used to solve the problems please. And not any other formulas apart from these should be used to solve the questions please:

Formula's to use for the questions:

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Equation Hub Unit 2 Equations Chapter 4: This chapter is all about properly using Newton's Three Laws F = ma | F, = ma = -mg | FAB = -FBA Chapter 5: Circular motion equations were removed to avoid confusion (slide below) fs,max = As FN If = MFN ID = CopAu I verm = V Amg E F = ma, = = mwrl E F = mat = mor | CF = 0 Chapter 6: Work is a transfer of energy; it has the units of energy W=F . AT = FArcos (@) | W = [" F . di | Fy = -kAs Went = Ky - K = AK |PE dEs _ dW P = F . J d't Chapter 7: The differences in the work equation come from conservative and nonconservative forces Emech = K + UIU, = mgh |Up = ,kx' | Fop = - kx | Emech = AK + AU = 0 F= - UAEin = fAs| W = AK + AU + AEint Chapter 8: Collision equations have not been given here. Just the general form. p = mulp = p/ IF = #|Ap = FagAt = J|J = ff Fat | P = pa + pi + pet ... = mova + moun + movet... To =Ema, = mintmint. | Cem = 4 fadm | of - vi = Veln (M) Graphics from Slides: Here are several still images from slides of different useful equations.Free Body Diagrams Identify the different forces acting on a particle Represent the object as a particle at the center of a coordinate system Draw each force as a vector pointing in the correct direction If possible, identify the direction of the net force Uniform Circular Motion object moves with constant (tangential) speed Speed T 2nt Rf a. Centripetal Acceleration a = R Centripetal Force EF, =mui REssential concepts Particle acceleration, force, interaction Basic Goals How does a particle respond to a force? How do objects interact? Newton's First Law AV =0- a=0-F =0 General Principles Newton's Second Law F = ma Newton's Third Law FAOn B = - FBon A Basic Problem Solving Strategy Linear Motion Trajectory Motion Circular Motion F. = max F. =0 SF = ma, SF, = ma, = = mor SF =0 F. = may SF, = ma, EF, = ma, EF. = ma. Linear & Trajectory Kinematics Circular Kinematics General Case Uniform Acceleration: T = Uniform V v. = v + alt Circular Motion: 0, =0,+wAt V = ds -= slope of position graph as = constant As = v.At + ya(At ) V, = Or dy= slope of velocity graph v? = v2+2als dt W =W, +aAt Av = [a dt = area under acceleration curve Uniform Motion: Nonuniform 40 = 0,At + ya(At ) As = [v dt = area under velocity curve a, =0 Circular Motion: v, = constant As = v.At w =0, +2040Unit 1 Equations Chapter 1: This chapter was setting up the math. Familiarity with vectors is big here A . B = B . A= |AB cos(0) | A . B = AB, + AyBy + AB, | AxB = -BX A = [AB sin(0) | Ax B = (A,B. - A,By)i+ (A.B, - AB.) j+ (A.By - A, B.) k Chapter 2: Gradients are for variables that dont change with time, derivatives are for variables that change with time Chapter 3: Several topics didn't have equations, like reference frames and some directions of relative velocity. Its worth looking those parts over. Ar = (Ax)i + (Ay) =raitry)|AT = ry - rix = utta |vang = At Ar dr dy dt -th Qaug E At At la = do Range = " sin ( 20) lac = "pla = " =w'r Graphics from Slides: Here are several still images from slides of different useful equations.1D Motion Physics is Calculus S position V' velocity acceleration time differentiate differentiate S ntograte intograte a V= M 5=0 ( =0 particle is particle is: * momentarily at rest particle is at the origin . instantaneously at rest at constant velocity * stationary * changing directions position set as Minimum/ =0, solve for f, plug back into $ Maximum dv velocity set = 0, solve for f, plug back into v y = y +V Al+ -a At- 2 Vy =V Vyf 2=v + 2a Ay X=X +V Al+-aAt- 2 VIf =Vita At 2 V &f xi 2+2a Axdisplacement Ax= X - X; Kinematics Equations (constant acceleration) Ax V = V.; + a At average velocity At 1 Xf = X, +v .At+-a,At2 total distance 2 average speed total time (v, = (v )= + 2a, Ax dx instantaneous velocity V dt Free Fall instantaneous speed vx On Earth, when not touching anything, objects fall due to Av. V average acceleration Vi gravity towards the Earth's At center with acceleration: d' x g = 9.80 m/$2 instantaneous acceleration dv dt dt2 (neglecting air resistance)do VE W = speed dt angular speed dt 2Tr v = 2arf = T W = 2nf = angular speed T speed Angular speed does not depend on radius linear angular position Ar de velocity V = W = dt dt dw acceleration 0 = O = dt dt Galilean Transformations Position X= X-VI V- y+VI V-y-VI E - E+VI E=E-VI S velocity measured in s' Velocity velocity measured in s u = u- V u = utv velocity of s' relative to s8. (10 Points) You are at a pinball machine, pulling the spring 10 cm to launch the pinball. The spring has spring constant / = 250 N/m, and the metal ball has mass m = 100 grams. You aim for a bumper at the furthest point from the launcher, straight ahead a distance of 1.2 meters. If the pinball machine has a natural slope of 5" above the level of the ground, and the coefficient of kinetic friction between metal and the plastic surface is //k = U.19, what is the velocity the ball will hit the bumper at?9) (10 Points) In outer space, a satellite of mass M = 60 kg is traveling at speed "o = 2.0m/s. Suddenly, an internal explosion occurs! The satellite splits into two pieces of mass m1 = 30kg and M2 = 309. During the explosion, 100 joules of kinetic energy are added to the system. If neither piece of the satellite leaves the original line of motion (this is a 1D problem), find the velocity after the explosion of each piece. Hint: This is like a perfectly inelastic collision, but the initial state has the combined mass instead of the final state

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