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function render ( ) { gl . clear ( gl . COLOR _ BUFFER _ BIT | gl . DEPTH _ BUFFER _ BIT )

function render()
{
gl.clear( gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
theta[axis]+=2.0;
gl.uniform3fv(thetaLoc, theta);
gl.drawArrays(gl.TRIANGLES, 0, numPositions);
requestAnimationFrame(render);
}
Create a render loop that updates and redraws the scene with transformations and color changes

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