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function render ( ) { gl . clear ( gl . COLOR _ BUFFER _ BIT | gl . DEPTH _ BUFFER _ BIT )
function render
glclear glCOLORBUFFERBIT glDEPTHBUFFERBIT;
thetaaxis;
gluniformfvthetaLoc theta;
gldrawArraysglTRIANGLES, numPositions;
requestAnimationFramerender;
Create a render loop that updates and redraws the scene with transformations and color changes
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