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/ / Function to set the color of Bumper's tail function setTailColor ( color ) { / / Implementation to set the tail color (
Function to set the color of Bumper's tail
function setTailColorcolor
Implementation to set the tail color eg change the color of a variable or object property
Function to move Bumper to the specified tile
function moveToTilex y
Implementation to move Bumper to the specified tile
Function to explore and map the maze
function exploreAndMapMaze
Set tail color to light blue for exploration
setTailColorlightblue;
Implementation for maze exploration using move turnLeft and turnRight
Example:
move;
turnLeft;
move;
Once mapping is done, return to the start
returnToStart;
Function to return Bumper to the start square
function returnToStart
Set tail color to red for returning to start
setTailColorred;
Implementation to navigate back to the start square using moveToTile and turnLeftturnRight
Example:
turnLeft;
turnLeft;
move;
After reaching the start, initiate the race to the middle
raceToMiddle;
Function to race Bumper to the middle
function raceToMiddle
Set tail color to green for racing to the middle
setTailColorgreen;
Get the tile coordinates of the middle
let goalTileX ;
let goalTileY ;
Move Bumper to the middle using moveToTile and turnLeftturnRight
Example:
if goalTileX getCurrentTileX
Bumper needs to move right
turnRight;
move;
else if goalTileX getCurrentTileX
Bumper needs to move left
turnLeft;
move;
if goalTileY getCurrentTileY
Bumper needs to move down
turnDown;
move;
else if goalTileY getCurrentTileY
Bumper needs to move up
turnUp;
move;
Bumper should now be in the middle of the maze
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