Question
GIVE ME THE OUTPUT/IMAGE OF THE CODE BELOW IF COLORS ARE TOO PLAIN DESIGN IT AND SEND THE NEW CODE PLUS THE OUTPUT/IMAGE #include int
GIVE ME THE OUTPUT/IMAGE OF THE CODE BELOW IF COLORS ARE TOO PLAIN DESIGN IT AND SEND THE NEW CODE PLUS THE OUTPUT/IMAGE
#include
int main() { // Create window sf::RenderWindow window(sf::VideoMode(400, 300), "Super Mario Bros Scene");
// Load and resize Mario sprite sf::Texture mario_texture; mario_texture.loadFromFile("mario.png"); sf::Sprite mario_sprite(mario_texture); mario_sprite.setScale(sf::Vector2f(0.1f, 0.1f));
// Define Mario starting position mario_sprite.setPosition(100, 200);
// Load and resize objects sf::Texture object_texture; object_texture.loadFromFile("object.png"); sf::Sprite object1_sprite(object_texture); object1_sprite.setScale(sf::Vector2f(0.06f, 0.06f)); sf::Sprite object2_sprite(object_texture); object2_sprite.setScale(sf::Vector2f(0.06f, 0.06f));
// Define object starting positions object1_sprite.setPosition(250, 250); object2_sprite.setPosition(300, 200);
// Set background color sf::Color background_color(0, 128, 0);
// Game loop while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { window.close(); } }
// Clear screen window.clear(background_color);
// Draw Mario and objects window.draw(mario_sprite); window.draw(object1_sprite); window.draw(object2_sprite);
// Display window.display(); }
return 0; }
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access with AI-Powered Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started