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glBegin ( GL _ TRIANGLE _ FAN ) ; glVertex 2 f ( 0 . , 0 . 5 ) ; glVertex 2 f (

glBegin(GL_TRIANGLE_FAN);
glVertex2f(0.,0.5);
glVertex2f(0.2,0.5);
glVertex2f(0.4,0.5);
glVertex2f(0.6,0.9);
glVertex2f(0.7,0.2); glVertex2f(0,
-0.2); glVertex2f(-0.2,0.0);
glEnd();
glBegin(GL_TRIANGLES);
for (int i =1; i <10; ++i){ glVertex2f(0.09*i,-0.7);
glVertex2f(-0.09*i,-0.3);
} glEnd();

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