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go through at least one iteration of the design process of interactive systems to identify one of the main struggles or barriers students face as

go
through at least one iteration of the design process of interactive systems to identify one
of the main struggles or barriers students face as a University student and eventually
find a solution that can help with the daily lives of them in some shape or form.
At the conclusion of these components (end of assignment 2), you will have an
interactive prototype of an interactive system alongside all the associated materials
(personas, user profiles, ...) that will help with the future design and development of an
interactive system. You are not expected to build a fully functional or a minimum viable
product.
2. PART 1(Assignment 1- Problem
Statement/ Design Brief)
Read Chapters 2 and 11 of the textbook. In order to complete this part, you will need to
be familiar with the contents of these chapters.
In this part of the assignments, we focus on the first diamond in the double diamond
of design. 2.1 Discover and Define
In the Discover phase, we observe the people (at least 5 people from the target
population), to find out about their problems, their goals, their concerns, their needs
and requirements for being in the campus...
Here is a list of the activities you need to do as part of this phase:
2.1.1 Method: make observations
(i) Use probes, contextual inquiry, or brainstorming to find out about the
problems students (they can be your friends (if applicable), roommates (if
applicable), family members (if applicable) experience as University students.
This can be in the context of:
Commuting
Health and safety
Wellness
Time management
Food and diet
Other opportunities or problems...
Pay attention that the focus should be on the concerns thatUniversity students have.
(ii) Report the documentation of the outcome of your sessions. Through scripting
or taking note of the sessions, taking pictures of the boards of ideas, etc.
(iii) Try to find commonalities in the data you collect through answering these
questions: What are the problems or opportunities for design? What needs to be
fixed? What can be enhanced? What are the needs that cannot be addressed
using the current interactive systems.
Use the techniques and suggestions explained in the book for brainstorming or
contextual inquiry and document your steps and findings.
2.1.2 User profiles, Personas, Scenarios
Based on the patterns you find in the data, develop at least (i) two user profiles.
Develop (ii) a persona for each of these profiles with (iii) a scenario capturing how
the user is expected to interact with the product. 2.1.3 Establishing requirements
We will use the Volere Requirements Specification Template to structure the design
brief in this assignment. This should include a sub-section for each of Functional
and Non-Functional Requirements. The Non-Functional Requirements section should
contain sub-sub-sections for each of the following:
Look and Feel Requirements
Usability and Humanity Requirements
Performance Requirements
Operational and Environmental Requirements
Maintainability and Support Requirements
Security Requirements
Cultural and Political Requirements
Legal Requirements
Locate an on-line source of information about the Volere Requirements Specification
Template. Obtain further information about each of these. Remember: the requirements
should not be so specific as to determine the design of the interactive system. They
should provide the criteria which determine whether a particular design can be
considered or not. Many different potential designs can meet the requirements.
2.1.4 Use cases
Identify at least two use cases of the system. Associate the use cases with one of the
roles in the system.

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