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Go to www.cs.unm.edu/~angel/WebGL/7E/03/ a) Click on the rotating square3.js b) How are the vertices represented in the graphic program? c) Localize these codes so you
Go to www.cs.unm.edu/~angel/WebGL/7E/03/ a) Click on the rotating square3.js b) How are the vertices represented in the graphic program? c) Localize these codes so you can make changes to it d) What happens when the cube is translated by T(O, 1, 0), then scaled S(0, 2, 0) e) Increase the vector coordinates from 0.5 to o.75, what do you observe? Print results (7points) Go to www.cs.unm.edu/~angel/WebGL/7E/03/ a) Click on the rotating square3.js b) How are the vertices represented in the graphic program? c) Localize these codes so you can make changes to it d) What happens when the cube is translated by T(O, 1, 0), then scaled S(0, 2, 0) e) Increase the vector coordinates from 0.5 to o.75, what do you observe? Print results (7points)
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