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Gridworld - Q Learning Create a 5 5 grid world An agent to move around Four possible actions Have a goal state. Reward a Goal

Gridworld - Q Learning
Create a 55 grid world
An agent to move around
Four possible actions
Have a goal state.
Reward a Goal =5 and Another
terminal state =-5
Elsewhere Reward =0
Any action that takes you outside
boundary, Reward =-1
Run 100,000 episodes
Keep a random no. seed
Plot the converged policy and value function for this grid world.
Do it for =0.1,0.5 and 0.9, take epsilon =0.1.
For gamma =0.9, plot the no. of steps to reach the goal across
episodes for epsilon =0.1,0.3 and 0.5.
For all the above, keep the learning rate alpha =0.1.
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