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Gridworld - Q Learning Create a 5 5 grid world An agent to move around Four possible actions Have a goal state. Reward a Goal
Gridworld Q Learning
Create a grid world
An agent to move around
Four possible actions
Have a goal state.
Reward a Goal and Another
terminal state
Elsewhere Reward
Any action that takes you outside
boundary, Reward
Run episodes
Keep a random no seed
Plot the converged policy and value function for this grid world.
Do it for and take epsilon
For gamma plot the no of steps to reach the goal across
episodes for epsilon and
For all the above, keep the learning rate alpha
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