Question
Happy to! In an e-sports company, the product manager wants to implement a new feature, that will give the player a reward after the player
Happy to! In an e-sports company, the product manager wants to implement a new feature, that will give the player a reward after the player collected the home bonus for X consecutive times. The product thinks that this feature can be a star. The home bonus can be collected every 3 hours. For this question, assume that the user begins the game at level 1 and his home bonus is 1000 coins per collect. 1. How many consecutive collects of the home bonus you will recommend for the user to collect to trigger this feature and why? 2. Create a structure for this star configuration: what will be the rewards per feature activation and every other parameter that you think is relevant. Please create it in an excel file. You can design it as you see best. 3. Assume that the player has progressed in the game, and he is now on a level that grants him an increased home bonus, that worth 5000 coins for this level. Does it go to affect the new feature configuration? If so, how? Please add it to the excel file. 4. The product manager also wants to have an option to sell another touch in this star (* it doesnt have to be the same configuration that you suggested in section 2, its up to you) to increase revenues. What do you think about this option (Pros and Cons if any)? How are you going to price it? Assume that the player is on level 1 and this is the payment page that the player sees: Denomination Coins Amount 50$ 600,000 20$ 200,000 10$ 70,500 5$ 30,000 2$ 10,000
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started