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Help with c++ program. 16.14 Homework 10a: Partial Lightbot Interpreter The game-Lightbot. https:/ en.wikipedia.org/wi?Lightbot is a popular game that teaches programming concepts. In the game,
Help with c++ program.
16.14 Homework 10a: Partial Lightbot Interpreter The game-Lightbot. https:/ en.wikipedia.org/wi?Lightbot is a popular game that teaches programming concepts. In the game, players write programs in a simple language to direct a robot around a 2D grid and switch on lights at specific grid cells. In this program, you will write an interpreter for a language similar to the Lightbot language. The interpreter will take as input an initial board configuration, including the location of the robot (the robot always starts facing to the right), and a program. It must then compute the resulting board configuration, and determine whether the bot will win the level or not (by switching on all the lights and stopping without dying). "Switching" on a square toggles the light if there is one, and does nothing otherwise. Language Commands: Left rotate left 90 degrees rotate right 90 degrees go forward one square toggle light if there is one in the current square Right Forward Switch If Condition Statements Check the condition. If it is true, execute the statements otherwise skip to after the close ) Possible conditions: 16.14 Homework 10a: Partial Lightbot Interpreter The game-Lightbot. https:/ en.wikipedia.org/wi?Lightbot is a popular game that teaches programming concepts. In the game, players write programs in a simple language to direct a robot around a 2D grid and switch on lights at specific grid cells. In this program, you will write an interpreter for a language similar to the Lightbot language. The interpreter will take as input an initial board configuration, including the location of the robot (the robot always starts facing to the right), and a program. It must then compute the resulting board configuration, and determine whether the bot will win the level or not (by switching on all the lights and stopping without dying). "Switching" on a square toggles the light if there is one, and does nothing otherwise. Language Commands: Left rotate left 90 degrees rotate right 90 degrees go forward one square toggle light if there is one in the current square Right Forward Switch If Condition Statements Check the condition. If it is true, execute the statements otherwise skip to after the close ) Possible conditionsStep by Step Solution
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