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Here's the link to my assigment: https://www.dropbox.com/s/mawyte4ivhadipw/CSC260_P5-Palindrone_StacksQueues.pdf?dl=0 Queue.h #ifndef QUEUE_H #define QUEUE_H #include using namespace std; // Stack template template class Queue { private: T

Here's the link to my assigment:

https://www.dropbox.com/s/mawyte4ivhadipw/CSC260_P5-Palindrone_StacksQueues.pdf?dl=0

Queue.h

#ifndef QUEUE_H

#define QUEUE_H

#include

using namespace std;

// Stack template

template

class Queue

{

private:

T *queueArray; // Points to the queue array

int queueSize; // The queue size

int front; // Subscript of the queue front

int rear; // Subscript of the queue rear

int numItems; // Number of items in the queue

public:

// Constructor

Queue(int);

// Copy constructor

Queue(const Queue &);

// Destructor

~Queue();

// Queue operations

void enqueue(T);

void dequeue(T &);

bool isEmpty() const;

bool isFull() const;

void clear();

};

//***************************************************************

// This constructor creates an empty queue of a specified size. *

//***************************************************************

template

Queue::Queue(int s)

{

queueArray = new T[s];

queueSize = s;

front = -1;

rear = -1;

numItems = 0;

}

//***************************************************************

// Copy constructor *

//***************************************************************

template

Queue::Queue(const Queue &obj)

{

// Allocate the queue array.

queueArray = new T[obj.queueSize];

// Copy the other object's attributes.

queueSize = obj.queueSize;

front = obj.front;

rear = obj.rear;

numItems = obj.numItems;

// Copy the other object's queue array.

for (int count = 0; count < obj.queueSize; count++)

queueArray[count] = obj.queueArray[count];

}

//***************************************************************

// Destructor *

//***************************************************************

template

Queue::~Queue()

{

delete [] queueArray;

}

//***************************************************************

// Function enqueue inserts a value at the rear of the queue. *

//***************************************************************

template

void Queue::enqueue(T item)

{

if (isFull())

cout << "The queue is full. ";

else

{

// Calculate the new rear position

rear = (rear + 1) % queueSize;

// Insert new item

queueArray[rear] = item;

// Update item count

numItems++;

}

}

//***************************************************************

// Function dequeue removes the value at the front of the queue *

// and copies t into num. *

//***************************************************************

template

void Queue::dequeue(T &item)

{

if (isEmpty())

cout << "The queue is empty. ";

else

{

// Move front

front = (front + 1) % queueSize;

// Retrieve the front item

item = queueArray[front];

// Update item count

numItems--;

}

}

//***************************************************************

// isEmpty returns true if the queue is empty, otherwise false. *

//***************************************************************

template

bool Queue::isEmpty() const

{

bool status;

if (numItems)

status = false;

else

status = true;

return status;

}

//***************************************************************

// isFull returns true if the queue is full, otherwise false. *

//***************************************************************

template

bool Queue::isFull() const

{

bool status;

if (numItems < queueSize)

status = false;

else

status = true;

return status;

}

//*****************************************************************

// clear sets the front and rear indices, and sets numItems to 0. *

//*****************************************************************

template

void Queue::clear()

{

front = queueSize - 1;

rear = queueSize - 1;

numItems = 0;

}

#endif

Stack.h

#ifndef STACK_H

#define STACK_H

#include

using namespace std;

// Stack template

template

class Stack

{

private:

T *stackArray;

int stackSize;

int top;

public:

//Constructor

Stack(int);

// Copy constructor

Stack(const Stack&);

// Destructor

~Stack();

// Stack operations

void push(T);

void pop(T &);

bool isFull();

bool isEmpty();

};

//***************************************************

// Constructor *

//***************************************************

template

Stack::Stack(int size)

{

stackArray = new T[size];

stackSize = size;

top = -1;

}

//***************************************************

// Copy constructor *

//***************************************************

template

Stack::Stack(const Stack &obj)

{

// Create the stack array.

if (obj.stackSize > 0)

stackArray = new T[obj.stackSize];

else

stackArray = NULL;

// Copy the stackSize attribute.

stackSize = obj.stackSize;

// Copy the stack contents.

for (int count = 0; count < stackSize; count++)

stackArray[count] = obj.stackArray[count];

// Set the top of the stack.

top = obj.top;

}

//***************************************************

// Destructor *

//***************************************************

template

Stack::~Stack()

{

if (stackSize > 0)

delete [] stackArray;

}

//*************************************************************

// Member function push pushes the argument onto *

// the stack. *

//*************************************************************

template

void Stack::push(T item)

{

if (isFull())

{

cout << "The stack is full. ";

}

else

{

top++;

stackArray[top] = item;

}

}

//*************************************************************

// Member function pop pops the value at the top *

// of the stack off, and copies it into the variable *

// passed as an argument. *

//*************************************************************

template

void Stack::pop(T &item)

{

if (isEmpty())

{

cout << "The stack is empty. ";

}

else

{

item = stackArray[top];

top--;

}

}

//*************************************************************

// Member function isFull returns true if the stack *

// is full, or false otherwise. *

//*************************************************************

template

bool Stack::isFull()

{

bool status;

if (top == stackSize - 1)

status = true;

else

status = false;

return status;

}

//*************************************************************

// Member function isEmpty returns true if the stack *

// is empty, or false otherwise. *

//*************************************************************

template

bool Stack::isEmpty()

{

bool status;

if (top == -1)

status = true;

else

status = false;

return status;

}

#endif

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