{ "key_pair_value_system": true, "answer_rating_count": "", "question_feedback_html": { "html_star": "", "html_star_feedback": "" }, "answer_average_rating_value": "", "answer_date_js": "2024-09-09T15:23:39-04:00", "answer_date": "2024-09-09 15:23:39", "is_docs_available": null, "is_excel_available": null, "is_pdf_available": null, "count_file_available": 0, "main_page": "student_question_view", "question_id": "9876067", "url": "\/study-help\/questions\/how-do-i-create-a-game-menu-with-a-start-9876067", "question_creation_date_js": "2024-09-09T15:23:39-04:00", "question_creation_date": "Sep 09, 2024 03:23 PM", "meta_title": "[Solved] How do I create a game menu with a start | SolutionInn", "meta_description": "Answer of - How do I create a game menu with a start button to start the game? Thank you. code: #hero { \/* background: #ff0000; *\/ | SolutionInn", "meta_keywords": "create,game,menu,start,button,thank,code,hero,\/*,background,ff0000,*\/", "question_title_h1": "How do I create a game menu with a start button to start the game? Thank you. code: #hero { \/* background: #ff0000; *\/ background-image:", "question_title": "How do I create a game menu with a start button to", "question_title_for_js_snippet": "How do I create a game menu with a start button to start the game Thank you code hero background ff0000 background image url( man of space png ) width 40px height 40px position absolute background background image url( space png ) background 000000 height 100 background position center laser background 00ff00 width 2px height 50px position absolute enemy background image url( spaceship png ) background size 40px 40px width 40px height 40px position absolute score color ffffff font size 18pt position absolute left 20px top 20px gameover color ff0000 font size 20px position absolute left 160px top 200px visibility hidden GAME OVER var LEFT KEY 37 var UP KEY 38 var RIGHT KEY 39 var DOWN KEY 40 var SPACE KEY 32 var HERO MOVEMENT 3 var lastLoopRun 0 var score 0 var iterations 0 var controller new Object() var enemies new Array() function createSprite(element, x, y, w, h) var result new Object() result element element result x x result y y result w w result h h return result function toggleKey(keyCode, isPressed) if (keyCode LEFT KEY) controller left isPressed if (keyCode RIGHT KEY) controller right isPressed if (keyCode UP KEY) controller up isPressed if (keyCode DOWN KEY) controller down isPressed if (keyCode SPACE KEY) controller space isPressed function intersects(a, b) return a x b x b w a x a w b x a y b y b h a y a h b y function ensureBounds(sprite, ignoreY) if (sprite x 20) sprite x 20 if ( ignoreY sprite y 20) sprite y 20 if (sprite x sprite w 480) sprite x 480 sprite w if ( ignoreY sprite y sprite h 480) sprite y 480 sprite h function setPosition(sprite) var e document getElementById(sprite element) e style left sprite x 'px' e style top sprite y 'px' function handleControls() if (controller up) hero y HERO MOVEMENT if (controller down) hero y HERO MOVEMENT if (controller left) hero x HERO MOVEMENT if (controller right) hero x HERO MOVEMENT if (controller space) var laser getFireableLaser() if (laser) laser x hero x 9 laser y hero y laser h ensureBounds(hero) function getFireableLaser() var result null for (var i 0 i lasers length i ) if (lasers i y 500) var element document getElementById(enemies i element) element style visibility 'hidden' element parentNode removeChild(element) enemies splice(i, 1) i function gameOver() var element document getElementById(hero element) element style visibility 'hidden' element document getElementById('gameover') element style visibility 'visible' function showSprites() setPosition(hero) for (var i 0 i lasers length i ) setPosition(lasers i ) for (var i 0 i enemies length i ) setPosition(enemies i ) var scoreElement document getElementById('score') scoreElement innerHTML 'SCORE ' score function updatePositions() for (var i 0 i enemies length i ) enemies i y 4 enemies i x getRandom(7) 3 ensureBounds(enemies i , true) for (var i 0 i lasers length i ) lasers i y 12 function addEnemy() var interval 50 if (iterations 1500) interval 5 else if (iterations 1000) interval 20 else if (iterations 500) interval 35 if (getRandom(interval) 0) var elementName 'enemy' getRandom(10000000) var enemy createSprite(elementName, getRandom(450), 40, 35, 35) var element document createElement('div') element id enemy element element className 'enemy' document children 0 appendChild(element) enemies enemies length enemy function getRandom(maxSize) return parseInt(Math random() maxSize) function loop() if (new Date() getTime() lastLoopRun 40) updatePositions() handleControls() checkCollisions() addEnemy() showSprites() lastLoopRun new Date() getTime() iterations setTimeout('loop() ', 2) document onkeydown function(evt) toggleKey(evt keyCode, true) document onkeyup function(evt) toggleKey(evt keyCode, false) var hero createSprite('hero', 250, 460, 20, 20) var lasers new Array() for (var i 0 i 3 i ) lasers i createSprite('laser' i, 0, 120, 2, 50) loop() ", "question_description": "

How do I create a game menu with a start button to start the game? Thank you.<\/p>

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