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How many times do you need to deallocate memory (using either delete[] or delete) to prevent this code from leaking? float myData[3]; float myPtr
How many times do you need to deallocate memory (using either delete[] or delete) to prevent this code from leaking? float myData[3]; float myPtr nullptr; for (int i = 0; i < 2; i++) myData[i] new float [10]; myData[2] new float; myPtr myData[2];
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