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How would I use these requirements to create a game of chickapig? Implementation Details You must implement three ADTs, one for a player, one for

How would I use these requirements to create a game of chickapig?

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Implementation Details You must implement three ADTs, one for a player, one for the board, and one for the referee. In the player ADT, add an integer member variable to record the player's score. You must overload the following operators: void operator#+(); // This operator overloading adds 1 to the score of the player bool operators(int n) ; // This operator overloading retums true if the player's score is less than n You should use these 2 operators in the referee or boardADTs. At each turn the program should show the die roll and the player's whose turn it is to play. The pieces that can potentially be moved must be displayed. You are free to display such information in any manner you think is best, but a suggestion is provided through Figure 4

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